The volume explores how these digital and interactive systems, which allow users to enter multisensory, augmented or virtual environments that generate a sense of presence and active participation, are changing the way we experience art and culture by blending the physical and artificial worlds.
It offers a critical review of the literature on immersion, delving into key theoretical concepts and providing a historical overview of the evolution of these technologies, from early experiments to current applications. Through case studies and public installations, the book demonstrates the potential of these technologies to redefine everyday spaces and experiences and expand opportunities for interaction between people, art, and culture.


